![]() ![]() (example: /Admin("NetworkInfo() ") will give you list of connected players and their ips) use Admin( ) to remote execute a console command on the server that you are connected to. use net_strAdminPassword to set administration password. after a level-change, server used to drop players with slower computers (if they were slow at loading the new level).fixed server restart when one player leaves due to a "Port Unreachable" ICMP packet.automatic switching to proper mod when joining a network game.(I.e., PersistentSymbols.ini is reset to all defaults.). Player settings, demos, save games and any scripts that you wrote will remain. This is needed to reapply new fixed settings for some configurations. NOTE: Installing this patch will reset your video, audio, network and game settings. Everyone need to upgrade - both servers and clients save games and demos are retained from older versions to 1.02. So what do you think? Are you interested in any of these changes? Or do you want the developer to focus on Serious Sam 4 instead? Do you think something different? Let us know your thoughts in the comments section below.Serious Sam Patch 1.00 -> 1.02 (alle europäischen Versionen)ġ.02 is not net-game compatible with older versions. You can read our thoughts on the game over here. Their latest entry, Serious Sam 4, was released last year and it received a positive reception from fans. It’s nice to see Croteam revisit their old games. You can read the complete patch notes over here. Recreated beam gun animations to improve the bring up/put down animations.Moved Netricsa icon up so it's not as close to the Armor text.Reduced spacing of characters in the conversation text. ![]() Removed darkening overlay from the loading menu.Raised tool throwing Simba's target marker locations to fix items sometimes getting stuck on the model they stand on.Created a new version of the lock texture.Brought back the "Use auto jump" profile option.Brought back original Serious Bomb mesh.Brought back the original display for the minigun.Made the gear on the side of the minigun spin.Fixed an issue where the Albino would not spawn after you activate the Ursul Gardens chicken secret.Fixed missing materials and other issues on new DM maps.Moved Rocket launchers further apart in the first-person view to stop them from colliding when dual wielding.Fixed helicopters colliding in Greendale.We won’t list them here because we are ashamed of their existence. Recreated fonts to fix missing characters (All translations should work fine now).Fixed an issue where the serious bomb ammo would carry over even when you lose your weapons.Fixed improper order of outro movies to the statistics menu.Fixed an issue that allowed the player to pull out weapons while driving.Fixed issue with “InSamnity! 2” stopping levels from loading.You know that feeling when you’re dual-wielding cannons and shoot yourself in the face? Well, it’s not going to happen anymore.The profile options will now initialize and save correctly.The rest of the changes and bug fixes are mentioned in great detail below. The damage output per bullet is reduced to eight from the previous nine. So, check them out and let us know if you liked the new icons or preferred the old ones. The icons for the serious bomb weapon and ammo are completely recreated. Though it’s a shame that this feature wasn’t present at release. This small change will make the game easier for tons of players. Since there is no stamina in the game, Sam can always run. You can now bind a key to the “Toggle Sprint” option. Update 2.091 brought a QoL feature, improved several icons, nerfed Uzi, and fixed various bugs. After the massive update released last month, the developer is back with a new patch, however, it’s smaller than the last. Serious Sam 2, the fifteen-year-old game, is getting some love from the developer Croteam. ![]()
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